import { SpriteFrame, resources } from "cc"
import Singleton from "../Base/Singleton"
import { ITile } from "../Levels"


export default class ResourceManager extends Singleton {

  static get Instance() {
    return super.GetInstance<ResourceManager>()
  }

  loadDir(path: string, type: typeof SpriteFrame = SpriteFrame) {
    return new Promise<SpriteFrame[]>((resolve, reject) => {
      resources.loadDir(path, type, function(err, assets) {
        if (err) {
          reject(err)
          return
        }
        resolve(assets)
      })
    })
  }
}
